EdPrison Core (Documentation)
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  • FEATURES
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    • Pouches
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  • Pouches configuration
  • Status variable
  1. FEATURES

Pouches

Pouches are rewards that can be unlocked at X blocks mined, you can do every pouch customizable and also unlimited pouches!

Pouches configuration

  Tier1: // ID OF THE POUCH
    head-texture-locked: myHeadTextureLocked
    head-texture-unlocked: myHeadTextureUnLocked
    name: '&3&lTIER 1 Pouch %status%'
    lore-locked:
    - '&f'
    - '&3&l┃ &fBlocks Broken: &3%blocks%/%maxBlocks%'
    lore-unlocked:
    - '&f'
    - '&3&l┃ &fBlocks Broken: &3%blocks%/%maxBlocks%'
    - '&f'
    - '&7(( Right Click to &eopen &3))'
    blocksToUnlock: 1000
    RandomRewards: false
    RandomRewardsToGive: 2
    rewards:
    - gems add %player% 1000
    - edp giverandomtokens %player% 100000000-1000000000

To create a new pouch only add those lines of code and that's it!

head-texture-locked/unlocked

name

The display name of the pouch and with the %status% variable also customizable

lore-locked/unlocked

The lore of the pouch that has 2 variables: the %blocks% mined and the %maxBlocks% to unlock the pouch

blocksToUnlock

The number of blocks the player need to mine to unlock the pouch

RandomRewards

It enabled, it will execute random commands of rewards:

RandomRewardsToGive

The number of randoms commands that will be executed

rewards

The list of commands you want to execute when the pouch is claimed

Status variable

status:
  unlocked: '&3[&e&lUNLOCKED&3]'
  locked: '&3[&c&lLOCKED&3]'

unlocked

The string you want to be displayed when it's unlocked

locked

The string you want to be displayed when it's locked

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Last updated 2 years ago

The head texture of the pouch, can be taken out from

here