Pouches
Pouches are rewards that can be unlocked at X blocks mined, you can do every pouch customizable and also unlimited pouches!
Pouches configuration
Tier1: // ID OF THE POUCH
head-texture-locked: myHeadTextureLocked
head-texture-unlocked: myHeadTextureUnLocked
name: '&3&lTIER 1 Pouch %status%'
lore-locked:
- '&f'
- '&3&l┃ &fBlocks Broken: &3%blocks%/%maxBlocks%'
lore-unlocked:
- '&f'
- '&3&l┃ &fBlocks Broken: &3%blocks%/%maxBlocks%'
- '&f'
- '&7(( Right Click to &eopen &3))'
blocksToUnlock: 1000
RandomRewards: false
RandomRewardsToGive: 2
rewards:
- gems add %player% 1000
- edp giverandomtokens %player% 100000000-1000000000
To create a new pouch only add those lines of code and that's it!
head-texture-locked/unlocked
head-texture-locked/unlocked
The head texture of the pouch, can be taken out from here
name
name
The display name of the pouch and with the %status% variable also customizable
lore-locked/unlocked
lore-locked/unlocked
The lore of the pouch that has 2 variables: the %blocks% mined and the %maxBlocks% to unlock the pouch
blocksToUnlock
blocksToUnlock
The number of blocks the player need to mine to unlock the pouch
RandomRewards
RandomRewards
It enabled, it will execute random commands of rewards:
RandomRewardsToGive
RandomRewardsToGive
The number of randoms commands that will be executed
rewards
rewards
The list of commands you want to execute when the pouch is claimed
Status variable
status:
unlocked: '&3[&e&lUNLOCKED&3]'
locked: '&3[&c&lLOCKED&3]'
unlocked
The string you want to be displayed when it's unlocked
locked
The string you want to be displayed when it's locked
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