Leveling
Plugin has 2 leveling systems: the rankup leveling system and the pickaxe leveling
Rankup Leveling System
formula: 600
currency: blocks
worlds-blocked:
- "world-blocked"
bar:
number-bars: 20
progress-bar-delimiter: ':'
rewards:
for-each:
- pouch give %player% Tier1
- if(%rankup% > 100) then pouch give %player% Tier1
- edp title %player% &eNew rankup level %edprison_rankup_level_formatted%!
- edp sound %player% ENTITY_EXPERIENCE_ORB_PICKUP
for-specific:
rank5:
- pouch give %player% Tier2
rank10:
- pouch give %player% Tier3
for-interval:
every20:
- pouch give %player% Tier3formula
formulaThe blocks required for each rankup (SUPPORTS FORMULA EXAMPLE: "%rankup%*600")
currency
currencyThe currency to rankup, can be blocks|money|tokens|gems|crystals
worlds-blocked
worlds-blockedThe worlds blocked when you can't rank
bar
barnumbers-bars(amount of characters the placeholder bar has) and progress-bar-delimiter(the character of the bar)
rewards
rewardsfor-each (commands executed every rankup) for-specific (commands executed on specific rankup levels) for-interval (commands executed every X rankup)
Pickaxe Leveling System
formula
formulaThe blocks required for each rankup (SUPPORTS FORMULA EXAMPLE: "%rankup%*600")
start-with-pickaxe
start-with-pickaxeShould the player receive a pickaxe on first join?
block-pickaxe-from-moving
block-pickaxe-from-movingShould the pickaxe be blocked from moving outside player's inventory?
keep-pickaxe-on-die
keep-pickaxe-on-dieShould the pickaxe be kept on die?
bar
barnumbers-bars(amount of characters the placeholder bar has) and progress-bar-delimiter(the character of the bar)
rewards
rewardsfor-each (commands executed every rankup) for-specific (commands executed on specific rankup levels) for-interval (commands executed every X rankup)
Last updated