Custom Events
EdPrisonAddCurrencyEvent(Player player, String currency, double amountAdded)
EdPrisonAddCurrencyEvent(Player player, String currency, double amountAdded)
Triggers when an amount of currency is added to a player.
EdPrisonAutoSellEvent(Player player, Material materialSold, double amountSold)
EdPrisonAutoSellEvent(Player player, Material materialSold, double amountSold)
Triggers when an amount of a material is sold via the autosell.
EdPrisonEnchantTriggerEvent(Player player, String enchant)
EdPrisonEnchantTriggerEvent(Player player, String enchant)
Triggers when any enchant is triggered
EdPrisonPossibleEnchantTriggerEvent(Player player, String enchant, double percent)
EdPrisonPossibleEnchantTriggerEvent(Player player, String enchant, double percent)
Triggers when any enchant can be triggered(before calculating the trigger chance) By this you can put more trigger chance percent in any enchant.
EdPrisonExplosiveEnchantTriggerEvent(Player player, String enchant, double blocksBroken)
EdPrisonExplosiveEnchantTriggerEvent(Player player, String enchant, double blocksBroken)
Triggers when any explosive enchant is triggered. (jackhammer, laser, boomfish, suicidalminions, quake, strike, meteorite, wildwither, nuke, plague, etc)
EdPrisonKeyFinderEnchantTriggerEvent(Player player, String cmd)
EdPrisonKeyFinderEnchantTriggerEvent(Player player, String cmd)
Triggers when key finder enchant is triggered. "cmd" variable is the command that keyfinder has executed.
EdPrisonTokenMinerEnchantTriggerEvent(Player player, double tokens)
EdPrisonTokenMinerEnchantTriggerEvent(Player player, double tokens)
Triggers when token miner enchant is triggered. You can get the value "tokens" that are the tokens that the player has received.
EdPrisonGangCreated(Player player, String gangName)
EdPrisonGangCreated(Player player, String gangName)
Triggers when a gang is created by a player
EdPrisonGangDisbanded(String enchant)
EdPrisonGangDisbanded(String enchant)
Triggers when a gang is disbanded
EdPrisonGangExecuteCommand(Player player, String[] args)
EdPrisonGangExecuteCommand(Player player, String[] args)
Triggers when /gang [args...] is executed, you can get any of the args.
EdPrisonGangJoined(Player player, String gangName, Player playerJoined)
EdPrisonGangJoined(Player player, String gangName, Player playerJoined)
Triggers when a player joins a gang(player and playerJoined are the same)
EdPrisonGangLeft(Player player, String gangName, Player playerLeaved)
EdPrisonGangLeft(Player player, String gangName, Player playerLeaved)
Triggers when a player leaves a gang(player and playerLeaved are the same)
EdPrisonGetPrestigeCurrencyCostEvent(Player player, double amount)
EdPrisonGetPrestigeCurrencyCostEvent(Player player, double amount)
Triggers when the prestige cost is got. With this event you can low the amount that the prestige costs.
EdPrisonGetRankupCurrencyCostEvent(Player player, double amount)
EdPrisonGetRankupCurrencyCostEvent(Player player, double amount)
Triggers when the rankup cost is got. With this event you can low the amount that the rankup costs.
EdPrisonUpdatePickaxeEvent(Player player)
EdPrisonUpdatePickaxeEvent(Player player)
Event triggered when a player's pickaxe is updated.
EdPrisonQuitSaveData(Player player)
EdPrisonQuitSaveData(Player player)
Event triggered just before saving the data when a players leaves the server.
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